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Jason Montgomery

Screen Technology & Virtual Production Specialist — Founder · Producer · Casting-Industry Veteran

“The Godfather of Selftape.” — The New York Times. Eighteen years ago there was no such thing as a self-tape studio, so he built the first one. 100,000+ self-tapes later, he builds what comes after the tape: volumetric capture, AR digital doubles, and AI production tools.

Current Ventures

2008 — Present

The Selftape — Founder & Owner

theselftape.com · theselftape.vercel.app · Sherman Oaks, CA

The original self-tape studio. Three fully equipped studios; 100,000+ audition tapes shot; 500+ demo reels; team of 27 recruited, trained and led; $2.5M+ annual revenue; one franchise sale closed. Operated at record levels through COVID and two union strikes.

2023 — Present

Digishot — Founder & CEO

digishot.co · digishot.vercel.app · West Hollywood, CA

Next-generation 3D full-body headshots. Proprietary 150-camera photogrammetry dome producing photoreal, AR-ready digital doubles for casting, virtual production, Unreal/Unity pipelines and spatial computing.

2025 — Present

Selftape.ai — Founder

selftape.ai

An AI scene partner for actors — on-demand dialogue, coaching and takes. The self-tape studio rebuilt as software, preparing for nationwide launch.

Ongoing

Santa Show — Creator

santa.show

Interactive holiday experience — real-time character performance meets consumer magic.

Experience

Producer & Director

Center for Asymmetrical Warfare

Directed and produced Special Forces training films and large-scale disaster-response simulation media for U.S. defense programs.

Special Technical Consultant

U.S. Air Force — Logistics

VR training-system development for military logistics — film-set capture technique translated into simulation pipelines.

Creative Consultant & Producer

Influential, Inc.

Influencer and social campaigns for Paramount, Warner Bros. and Sony theatrical releases — hundreds of millions of views.

Editor & Game Capture Artist

The Ayzenberg Group

Promo and launch content for Call of Duty: World at War, Soul Calibur IV, Banjo-Kazooie — precision game capture and trailer editorial for AAA publishers.

Director of Operations — U.S.

Casting Workbook

Ran daily U.S. operations for the casting platform serving Disney, Fox, Paramount and Universal.

Guest Lecturer — Emerging Digital Technologies

USC School of Cinematic Arts

Two semesters teaching virtual production, volumetric capture and AI workflows.

Feature Film Casting Credits

Education & Training

Class of 2008

MFA — Filmmaking · Emphasis: Post-Production

New York Film Academy (NYFA)

Master of Fine Arts with specialized focus on post-production techniques and film editing.

1999 — 2003

B.A. — Double Major: Political Theory & Performance Arts

University at Albany, SUNY · Pre-Law

Dual focus on political theory and performance arts with a pre-law concentration.

2017 — 2018

Virtual Reality Development

UPLOAD LA & Udacity

Specialized training in VR development, Unity, and immersive experiences.

2021 — 2022

Epic Unreal Engine Certification

Epic Games

Professional certification in Unreal Engine development for real-time 3D content.

Notable Achievements

Eagle Scout

Boy Scouts of America

Achieved the highest rank in Boy Scouts, demonstrating leadership, service, and character.

Two Semesters

Guest Lecturer — USC

University of Southern California

“Emerging Digital Technologies in the Entertainment Industry” — taught students emerging digital technologies and their applications across entertainment.

Ongoing

Industry Expert Panelist

Industry Conferences & Events

Regular speaker on expert panels covering entertainment technology, digital innovation, and emerging workflows in media production.

2020 — Present

Board Member — The Creative Outpost

Nonprofit · Little Falls, NY (Herkimer County)

Board member of a Little Falls, NY nonprofit teaching the next generation of creatives content creation through mentorship and hands-on in-field experience.

Capabilities

Virtual ProductionPhotogrammetry / Volumetric CaptureAR — Quick Look · ARKit Unreal EngineAI Production WorkflowsCasting & Talent Operations Studio Operations & ScalingEditorial & Game CaptureDirecting & Producing